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OPERATION VIPER STRIKE – Saturday 28th November

6-hour immersive woodland Combat Night Operation

The Cartel Strikes Back

The destruction of three cartel production laboratories and the loss of millions in cash and contraband during Operation Serpent’s Furnace has left Los Viboras bloodied, exposed and furious.

Task Force Spectre’s intelligence haul has begun to unravel the cartel’s wider support network. Government officials, military officers and financial intermediaries are now under surveillance, while Task Force operations continue to expand across San Aurelia.

Los Viboras has responded by abandoning a purely defensive posture.

Cartel leadership has authorised Operation Viper Strike — a coordinated retaliation campaign targeting Task Force Spectre directly.

Using intelligence supplied by compromised officials and sympathetic military personnel, cartel strike teams are being deployed against Task Force bases, forward operating positions, intelligence sites, supply routes and communications infrastructure.

Their objectives are clear:

Destroy Task Force infrastructure.
Recover captured intelligence.
Eliminate informants and intelligence assets.
Disrupt surveillance operations.
Break Task Force control of the region.

For Task Force Spectre, the nature of the campaign has changed.

They are no longer simply hunting Los Viboras.

Now they are being hunted.

Please Note: This event is a Walk-on only event you will need your own kit and equipment.  

Check the kit list here: Kit List – Combat Airsoft

£40.00

Task Force Spectre is an elite intervention unit deployed to disrupt Los Viboras operations.

Following the events of Operation Serpent’s Furnace, the Task Force has become a direct threat to the cartel’s wider support network. Their operations have exposed links between Los Viboras, corrupt officials and military personnel, making Spectre a priority target. In Operation Viper Strike, Task Force players will need to defend key positions, maintain communications, protect intelligence assets and respond rapidly to cartel attacks designed to break their control of the region.

EVENT TIMINGS

OP VIPER STRIKE – NIGHT OPERATION

We are aiming for a prompt 4:30pm start to the main event. The site will already be open for our regular Combat Day but please make sure you arrive with plenty time to get yourself game ready before the main briefing at 3pm

SIGN IN / CHRONO OPENS FROM 9am

CHRONO WILL CLOSE AT 2:30pm

MAIN SAFETY BRIEF: 3pm

TEAM BRIEFINGS AT START POSITIONS: 3:45pm

GAME ON: 4:30pm

END EX: 10:30pm

£40.00

Los Viboras Cartel is a ruthless criminal network controlling the shadow corridor. 

After suffering heavy losses during Operation Serpent’s Furnace, Los Viboras has shifted from defence to retaliation. In Operation Viper Strike, cartel players will take the fight directly to Task Force Spectre, targeting forward bases, intelligence sites, supply routes and communications infrastructure. Their aim is to recover captured intelligence, disrupt surveillance operations, take Spectre leadership hostage and force Spectre to lose their ability to operate against the cartel in the region.

COMBAT OP SUMMARY

A Combat OP is a tactical event using larger game areas, restricted ammo limits, uniform restrictions and respawn rules to immerse players in a specific scenario. Combat Ops lie somewhere between a traditional Battle-Sim and Mil-Sim style event designed to enhance the realism and put you into a tactical scenario where every decision matters.

Combat Tactical OPs immerse you in an experience where you are a part of a larger story and play a small part in aiding your team complete a larger objective.

EVENT RULES SUMMARY

UNIFORMS:

Players attending this event must adhere to the recommended uniforms required by their faction. Armbands will not be used on this event and target identification will rely solely on your ability to ID your targets before engaging them. 

Ghillie Suits: Only players in a designated sniper roles on the Task Force will be permitted to use Ghillie Suits on this event. If you plan on wearing a Ghillie please add it to the message box when you make your booking so you can be assigned to the sniper/recon squad.

PERSONAL WEAPONS:

Carry limit = 1 Primary Weapon (Rifle/SMG/LMG/DMR/Sniper) and 1 Sidearm (Pistol)

Magazine Limit = Mid/Low Caps only. No Drum or extended mags (LMG’s Only permitted to use box/drum mags)

Ammo Limits:

  • Rifles/SMG’s – 6 Mags max (Mid/Low cap mags only)
  • LMG’s – 1 Drum/Box mag
  • DMR/Sniper – 4 Mags max (Mid/Low cap mags only)
  • Sidearms – 2 Mags max (Standard Cap no adaptors or extended)
  • Grenades – 4 max can be a mix of bangs/smokes

(NEW) SQUAD WEAPONS:

Mortars/Grenade Launchers will be classed as “Squad Weapons” which we will be limiting to 2 per 8/10 man squad. Ammo limit for squad weapons is 8 rounds.

MANDATORY EQUIPMENT

DEAD RAG / DEAD LIGHT:

All players must have a Dead Rag, a dead rag is a piece of red cloth approx. 30cm x 30cm in size that is used to symbolise when you are dead. Buy a Dead Rag

Dead Lights are required for night time ops and are a Red Light attached to your kit so other players can see you are not in play.

RADIO COMMUNICATIONS:

You will be required to have a two way radio able to operate on the frequencies required by your team and able to reach the Marshal channel for emergencies. MAKE SURE IT IS PROGRAMMED BEFORE THE EVENT!!!!

Task Force: 459.05000-459.22500 MHz

Cartel: 459.32500-459.47500 MHz

MARSHAL : 164.20000 MHz

We recommend the Baofeng UV5R-III Tri-Band or UV-82 Tri-Band radios as they are able to reach all the frequencies required. (They are what we use)

Need help programming? Read the guide below, or contact us for help.

Tac Lights / Torches

This is a NIGHT operation as such much of the gaming area will not be illuminated. A tac light or torch will be required.