Welcome To COMBAT AIRSOFT

East Anglia's Premier Airsoft Venue - In the heart of Thetford forest

VALHALLA WEEKENDER 2026

Annual Airsoft Weekender 22nd - 24th May 2026

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Exclusive benefits and perks only for Combat Members

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WELCOME TO

Choose Your Mission...

COMBAT DAYS

Held every Sat & Sun Combat Days are a full day of Airsoft action where you will form part of a larger team to complete objectives. Whether you are a sniper, support gunner or a rifleman all of our game areas are multi-role so you can play your way

COMBAT NIGHTS

CQB Airsoft Village at night with red ambient lighting

Held on the last Saturday of each month Combat Nights are set in a purpose built CQB arena with ambient lighting and sound effects, the area is designed to fully immerse you into a combat environment that simulates a small village with warehouses, a police station and shanty town.

COMBAT OPS

Black and white close up of an airsoft player

Unlike our regular scheduled events, Combat Ops consist of more tactical gameplay, longer missions and more immersion in the event.

Combat Missions test teamwork and tactics to complete the mission.

MID-WEEK AIRSOFT

Whether your looking to do a bit of tactical team training, a team building day or just some fun with friends we now offer 3 hour Airsoft sessions every Monday to Friday. All you need is a minimum of 10 people and you can have your own private Airsoft battle. 

TARGET RANGE

Interactive targets in indoor shooting range

Test your skills on our new interactive indoor target range. A great taster for anyone interested in Airsoft but not yet ready for a full on game or those wanting to sharpen their skills. Perfect for small groups and team building.

MEMBERSHIP

Group photo of airsoft players and members at Combat Airsoft

Becoming a Combat Airsoft member has never been easier, and gives you access to exclusive perks and benefits. 

Anyone can join our membership program at any time and it is so simple to join!

UPCOMING EVENTS & News

COMBAT OPS TRAINING

CQB SKILLS - SUNDAY 22nd FEB

COMBAT Night

Sat 28th MARCH: 6:30-late

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REVIEWS

Chris H
Great site for beginners to experts
Myself and my 15yr old son have been 7 times....
Matt W
Outstanding Airsoft Experience – Safety, Professionalism, and Fun!
The facilities are excellent, including hot food and drinks, a well-stocked shop, and friendly, knowledgeable staff w...
John Doe
Good experience
When we went today we had a great time. We had a lot of fun especially when we were in cab village had a lot of fun. The staff are on hand to h...

BOOK ONLINE

Booking your airsoft adventure is simple. Follow these 3 easy steps then follow the on screen instructions.

1. Select an Activity

2. Select aN Available Date From the calender (Highlighted Green)

3. select the package you require.

Need help? Contact us using the form below or call 01842 818629

OP TALISMAN 3

SATURDAY 7th March 2026
Part 3 of "The Road to Valhalla" Series. 6 Hour Combat Ground War Op
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Situation Report

Following JTF counter insurgency operations in early November as part of OP TALISMAN 1 Militant Forces launched a counter attack utilising short range missiles with Chemical payloads to over run several JTF positions.

The attacks forces JTF Forces to withdraw and abandon their HQ and have consolidated their forces at FOB ZULU.

JTF command elements underestimated the Militants capabilities and have regrouped at FOB ZULU to reassess the situation and establish a new battleplan to deal with the militant threat.

OP Talisman 3 is the last in the Road to Valhalla series of Combat Ops and will decide the control territories for the annual Valhalla Weekender in May.

Ground War:
Fight for control of several key locations in each sector.
Whichever faction has majority control of a sector at the end of this event will start the Valhalla Weekend in control of that sector.

Side Missions (Covert Ops):
Side missions known as Covert Ops will be available to earn additional points throughout the game.

Covert Ops range from infiltration recon missions, raids, hostage rescue and others.

GROUND WAR OP

Fight for control of several key locations in each sector.

Whichever faction has majority control of a sector at the end of this event will start the Valhalla Weekend in control of that sector.

Side Missions (Covert Ops)

Side missions known as Covert Ops will be available to earn additional points throughout the game.

Covert Ops range from infiltration recon missions, raids, hostage rescue and others.

Joint Task Force

Uniform Options
Tan/Desert Based Camo Only

No civilian clothes.

Rigs and equipment – No Restrictions 

MILITANT FORCES

Uniform Options
GREEN/BLACK Based Camo Only

No Civilian Clothes

Rigs and equipment – No Restrictions 

COMBAT OP RULES

Below is a summary of the additional rules used during Combat Op events. These are in addition to the general safety rules which will be fully explained during the main brief at the event. These rules are put in place to make the event more realistic and immersive compared to a traditional skirmish style game.

Combat OPs rely heavily on player honesty to work. By booking onto this event you are agreeing to follow the rules set out for the event and play with the level of sportsmanship expected.

Any players found to be consistently breaking, ignoring the rules, acting in unsportsmanlike fashion or unsafely will be ejected from the event immediately without any possibility of refund!

You have been warned.

We aim to start the game at 10am to do this the site will be open earlier than normal for chrono.
Sign in & Chrono 7:30am – 9:00am
Rental Briefing 8:30am
Sign in closes 9:00am for main briefing
Main Safety & Objective Briefings 9:00am at team HQ’s
Game runs 10:00am – 4:00pm continuously

UNIFORMS

Combat Ops require specific camo to be worn to identify your team and hostiles to make the event more immersive. Please check the uniform requirements for your team above before booking. If you turn up in the wrong uniform for your team you will be asked to changed.

Ghillie Suits:

Combat Op events try to maintain a sense of realism to immerse players in the scenario. Ghillie suits are only to be used by players actively operating in a dedicated sniper role or as a sniper pair, a shooter with a bolt action sniper and a spotter with a assault rifle NOT a group of 10 players running round in ghillie suits and LMG’s!

Ghillies will be the only exception from the uniform rule, however if you attend as a ghillie sniper you accept that there is much greater risk of you being engaged by friendly forces.

Weapon & Ammo Limits
BIO-DEGRADABLE (PLA) BB’s ONLY MINIMUM WEIGHT 0.20g
All weapons must be chrono-graph tested before they can be used in game using the weight bb you intend to use.
Assault Rifles/SMG’s capable of full auto: MAX 1.14 Joules
Ammo Limit 900 rounds or less (7 x 120 round midcap mags or 3 standard 250/300 round high caps)
LMG’s/HMG’s: MAX 1.14 Joules
Ammo Limit 1 box mag, must be deployed with bipod or in a static kneeling or prone position, NOT fired from the hip or while running/moving. Real world LMG’s only like M249, GPMG, RPK, PKM etc not M4’s with a drum mag!
Pistols/Shotguns: MAX 1.14 Joules
Ammo Limit 2 standard mags, no extended mags or adaptors.
DMR Semi Only Rifles: MAX 1.88 Joules with a 20m minimum engagement
Ammo Limit 600 rounds or less (4 x 120-150 round midcap mags or 2 standard 250/300 round high caps) Real world DMR’s only such as SR25, SVD, SPR, HK417 etc not a basic M4 that has been semi locked.
Sniper/Bolt Action Rifles: MAX 2.32 Joules with a 20m minimum engagement
Ammo Limit 4 standard mags, no extended mags or adaptors.
Grenades: 2x Frag and 2x Smoke
N.B Players can swap weapons at any point throughout the day but must have new weapons chrono-graphed by a member of the marshalling team before using them in game.
Resuppling Ammo

The above ammo limits on weapons are the max you can carry in game at any one time. To top back up to the max limit (resupply) you must do so at either a HQ or a designated resupply point. Resupply rules will be detailed during main briefing.

Medic Rules
Each team will have designated medics. Medics are the only players allowed to revive downed (injured) players. Medics will carry max 6 med-kits (Yellow Armband) when expended they must resupply on med-kits at HQ.
MEDICS CANNOT REVIVE THEMSELVES
1st Hit – Player wounded:
Wait min 5 mins for a medic if no medic arrives you have bled out and must respawn. If a medic does arrive they must administer med-kit.
2nd Hit (after a medic revival):
Instant death – Go to respawn If you are revived and receive a med-kit make sure to deposit it at your HQ so your team medics can restock.
Grenades, Artillery (when used) and Knife Kills:
No medics – Go to respawn
DEAD RAGS:
You will be required to use a dead rag on Combat Op events, this is to show other players you are out of play when moving to a respawn. A dead rag is a piece of red cloth approx. 30cm x 30cm. It is to be clearly visible whenever you are out of play.
Respawns
  • Several designated respawn points will be placed on the game field boundaries.
  • Respawn points are NEUTRAL areas and can be used by both teams.
  • Respawns ARE NOT resupply points, do not reload at respawn!
  • Respawns will operate on a clock system, you can only respawn when the hand of the clock is on your teams colour. Red respawns on red, Blue respawns on Blue, Nobody respawns on Yellow!
  • Observe a 20 meter no engagement zone around all respawn points NO SPAWN CAMPING!!

BOOK ONLINE

Booking your airsoft adventure is simple. Simply click a date, select from the available packages then follow the on screen instructions.

Need help? Contact us using the form below or call 01842 818629

CQB SKILLS - Intro to CQB

Sunday 22nd Feb 2026

£25.00 p/p 10:00 - 15:00

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Training Break Down

After multiple requests from players we have constructed a CQB training session designed to give players a basic understanding of fighting in CQB environments.

In this session we will be covering the basics of how to conduct yourself in close quarters and looking at several fundamental areas of CQB including:

  • Weapon handling principles
  • Moving in CQB environments
  • Room clearance (SOLO)
  • Room clearance (TEAM)
  • Fields of fire and room penetration
  • Infiltration / Extraction
 

This session is designed to lay the ground work of the basics of Airsoft CQB fighting and equip you with knowledge to help you improve your gameplay.

N.B This is not in anyway shape or form a military or other real world training environment, neither will it teach you skills that will directly translate to real world CQB. While some elements are inspired by real world skills they have been specifically adapted for airsoft game play purposes.

BOOK YOUR SPOT

New to Airsoft?

Not sure where to start?

Airsoft is a great hobby to take up, and easier to get involved with then you think!

It’s also perfect for special events like birthdays, stag do’s and family days out.

Do you want to read our quick guide on everything you need to know to starting out in the world of Airsoft!

Gift Vouchers

Don’t know what to get the squad! Gift Vouchers are a great way to go, redeemable against all of our products and services.

Terms & Conditions:
7 day cooling off period when purchasing.
Valid for 12 months from purchase.
Not valid in conjunction with other offers.
Not refundable or redeemable as cash.

BOOK ONLINE

Booking your airsoft adventure is simple. Simply click a date, select from the available packages then follow the on screen instructions.

Need help? Contact us using the form below or call 01842 818629