Our Combat Milsim Ops are massively different to a Combat Day with many more rules applying. All of our rules are created to enhance the reality of the day as well as keep you safe so please take the time to read through and under stand them.
You are not limited to what type of weapons you use but you are limited to how many.
Weapon FPS Limits and MED
Site FPS limits must be observed including minimum engagement distances (MED)
The below ammo limits are for the entire event you cannot reload unless resupplied by your Team Commander.
Ammo limits will depend on the type of weapon you are using.
We recommend holding you ammunition in Mid or Low cap magazines as they are quieter than the high cap types and do not rattle when you move.
We are not going to sit and count out your ammo as long as you are within the limit.
All rounds must be held in magazines and must be carried in a magazine pouch not pockets.
One player within each squad can be designated a BANDOLEER and can carry an additional 1000 rounds which can be distributed when required.
Players will be organised into squads on the event to keep roles and missions structured.
Each squad will consist of 5-6 players within the following roles:
When you are hit for the first time you are classed as wounded and will require the aid of a medic. You will start a 10 minute “bleed out” if you are not given medical attention within 10 minutes you will have died of your wounds and must respawn. Do not go to respawn any earlier then 10 minutes.
Wounded players can:
Wounded players cannot:
When a player is wounded if they are hit a second time after calling for a medic or having been healed back into the game they have been killed and must head back to respawn.
Leaving the Area of Operations - AO
Once the event has started you cannot leave the field unless absolutely required.
If you do require to exit the AO you will need to report to your Team commander before approaching any safe area.
Once the Team Commander is happy for you to leave the field and only when they are satisfied you can do so safely you will be able to approach the safe zone.
KEEP YOUR EYE PROTECTION ON until you have entered the Safe Zone.
We always use props to make the whole event more realistic. These props are expensive and take a long time to make which makes it a shame when they go missing because someone has decided to hide it from the enemy team. Please do not attempt to move or vandalise a prop unless you are specifically told to do so during a mission briefing.